BEST. FLASH. EVAR!!!
Sorry, no good review.. I fell asleep half-way.
Great artwork, great concept.
Terrible voice acting, overdramatic end (for a shortie) but the music is quite awesome.
Overall awesome stuff, love to see more!
I agree that the voicing is pretty terrible. I'll work harder on that next time. haha
Thanks for the review. :D
Yeah nice adaptation of the well-know runnning/avoid games. It reminds me the most of Agent Run. With the shoot-out mechanic every now and then. Well first you want to read the good stuff right?
The best part of this game is definitly the gamefeel (aestetics) and the overal (visual)design. It brings me to this arabian medieval time. kind of reminds me of Alladin on the 16bit consoles and it has a little assassins creed feel to it aswel. The animation at the beginning is astounding and it's a pity it's all I ever saw.
Well here comes the run-down of things I didn't like so brace yourself.
The music was a good design, but grew old very quickly. Mostly becaus eI just heard one loop over and over again. Yes I know about the limits of uploads but be creative. Temple run uses ambient noises that's a way to solve it. Also de loop was constant even when I died it didn't really felt like the game stopped, even when I am in the shop it's the same loop.
Okay so I put the musicoff, just to have it turned back on automatically everytime I die. That is really a pet peave of mine. made me stop the game.
Okay next: what is up with the audio anyway? the sounds are all good, although I swear the coinsound is from agent run. but listen to her steps.. is she a horse? she gallops, it is so against what I visually see. It breaks the immersion for me. A pity of the great opening sequence which brought me in so good.
Okay you might find me nitpicking for that but it made me want to stop playing an potentially good game.
Well my biggest point of feedback is the story by itself, now this isn't nitpicky this is really an issue:
Wha tis the story? what is happening? Why did I die at first without knowing what to do?
Why do I transform into a lycan? At DAY!? do I hold an artifact? Do I posess powers? Why am I wanted? what is happening in this world? Why am I shooting at wanted posters? Do I become less wanted?
Look in Agent Run you shoot bases because you need tot destroy enemy hideouts. And in Temple run the story is explained in the first seconds of the game. You stole an artifact( from the moment you press play) and the monkeys are chasing you down.
I think if you immersed me more, or at least keep the immersion going throughout the whole game it could have been one of my favorite games today. I most likely begged you to port it to android ;)
At last something you might take into consideration: you chose a top down view, but kept al the elements as if it was a 3rd person view game. Al the gamemechanics of 3rd person view games. Take in consideration, why you chose this style? and how you can benefit from it more. I think some things were confusing at start (like I can run under bridges but I need to slide under signs, how am I supposed to see the difference?) But I see loads of possabilities aswel (such as moving diagonally or switch camera modes to sidescrolling anything to keep it more interesting)
At last I'm sorry I didn't play enough to see the boss. I would've love to see how you did that. But I just couldn't reach that point.
I hope I am of some help with my full on rant, It's not for me to vent my thoughts but more to give you some perspective for possible future endeavours :) Good Luck!!
I loved the idea and the way it looks andplays is not bad at all.
I think the greatest touch must be the 'players' showing their emotion right before they dare and enter my deadzone.
It has a developing story which I am always fond of, but I never saw the end of it because the gameplay is so repetative. kill players, kill dummies, kill monsters rinse repeat. Get some item which doesn't change how the game feels it just boosts you a bit.
Not even the archievements got me continuing. So you got me excited, now try to maintain that excitement throughout the game
This is the only level, Karioshi Suicide Salaryman..
They've done this better... so now it's up to you to make it different from what is. or better than is.
Nothing new or interesting.
That was pretty good
Well I can say alot of good things here starting from picking the right samples using smooth soothing melodies..
But my praise goes to that you actually made a progression in it what made this thing exiting tensioncurves :) I loved that!
keep it up, keep it up!
Well all nice things have been said and I strongly agree with them..
Just, I think it will be better if you record this whole composition with real instruments!!
Even Koji Kondo himself will be impressed then I think :P
AuX or no AuX
dude, great sense of music you got, but get some better recording material, multitrack your instuments if you have to, (multiple mics all attached to a mixer) or rent a studio for a coulp of hours.. I know it gotta rock all the way up!!
Check you voice too man, it sounds great but it sounds too modified (or it could be the bad recording) if it was a clear voice (take RATM for ex.) It would be better to listen to and understand but also way better piece of music!!
oh, and if I were a die hard Metal freak (and some say I am) I would say, shut up during guitar solo's =P
As a True Maiden freak once told me, the vocals is to keep the crowd busy before the guitar solo starts @_@
I found this by googling "pizza time" in images :)
Love it, it's cutie!
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